Thursday, November 8, 2012

The Innovation Sweet Spot

Extracted from The Innovation Sweet Spot


In 1984, Steve Jobs introduced the Macintosh to the world.  At that time, according to the U.S. Census Bureau, only 8.2% of American households had computers.  Jobs wanted to see a computer in every home. The Mac was designed to be “everyone’s computer”….not just a tool for scientists and tech types.  While the first generation Mac had some drawbacks, it eventually took off — along with its wildly popular sibling products.  In September of this year, Apple’s market capitalization was $624 Billion – worth more than all the listed companies in Portugal, Ireland, Greece, and Spain combined.

The greatest ideas are not necessarily created by sitting around and
brainstorming new inventions the world needs, but are derived from unmet
needs in your own life that are likely shared by others…

Saturday, October 27, 2012

The Age of UX Design

Notes and snippets from Marcin Treder 

 An interface was considered an addition to great technology, usability was less important. Function was the main drive and success indicator.

(advanced)Features were seen to be more important over usability.

Users were suffering, and this was the rise of a new age of technology.

Fierce competition gave birth to a more vivid differentiation approach while technology became cheaper than ever. Consumers were flooded with cognitive overload and had an extremely short attention span.  

"great products create a great end-to-end experience: they shouldn’t be just usable, but seductive, pleasurable and inspiring."

YouTube, Airbnb, Flipboard, Square, Pinterest, Etsy, Path, AboutMe, Slideshare – all these well designed, successful products were co-founded by designers. Just think how Samsung and Apple fiercely fight over design patents. They want to conquer customers’ emotions with unique designs. Remind yourself of Microsoft, who surprised the design world with a coherent, beautiful system across devices – Windows 8. Google, the former engineers' kingdom, redesigned all its significant products and employs UX designers all over the world. And of course Apple, the most valuable company in the world, built its success on well-crafted designs. These are all signs of a change of paradigm.  

User experience design (abbreviation UX, UXD)
A discipline focused on designing the end-to-end experience of a certain product. To design an experience means to plan and act upon a certain set of actions, which should result in a planned change in the behaviour of a target group (when interacting with a product). A UX designer’s work should always be derived from people’s problems and aim at finding a pleasurable, seductive, inspiring solution. The results of that work should always be measurable through metrics describing user behaviour. UX designers use knowledge and methods that originate from psychology, anthropology, sociology, computer science, graphic design, industrial design and cognitive science. When you’re designing an experience, you are in fact planning a change in the behaviour of your target group. You’ve found out their problem and you’re trying to destroy the burden using design methods. User experience lies at the crossroads of art and science and requires both extremely acute analytical thinking and creativity.  

Designing a door handle
> Think about the need to open doors
> Is the door handle usable?
> Does it encourage people to open doors?
> Does it provide a unique experience?
> Does it make the user want to open doors twice as enthusiastically as before?  

Solving UX problems
Spot it, define it, feel the pain it causes and eliminate it. That’s the highway to great user experience.

Unique Value Proposition 
(a single, clear sentence describing the way you’re different from your competitors and why you’re worth buying) and the canvas depicts your idea, key partners and resources, and your model of revenue.

Always remember that in any commercial project UX design cannot be separated from the business model of a product.

Saturday, October 20, 2012

The 10 Faces of Innovation

LEARNING
1 Anthropologist
2 Experimenter
3 Cross-Pollinator

ORGANIZING
4 Hurdler
5 Collaborator
6 Director
BUILDING

7 Experience Architect
8 Set Designer
9 Caregiver
10 Storyteller






10 vs 1. 1 being the Devil's Advocate 

by David Kelly (GM at IDEO) 

Wednesday, September 19, 2012

Consumerism

“People don’t want to buy a quarter-inch drill. They want a quarter-inch hole!” I read this somewhere online, believed to be said by a consumer marketing guru. I just couldn't agree more to this statement. Now if we reflect on every product we have ever purchased, say for the iPhone, what was it that we really wanted? A phone to call others and be contacted? Or was it something else? Update: The man who said this analogy is Professor Theodore Levitt.

Tuesday, September 11, 2012

Mark Farrow / Visualizing Music

HUNGER TV - MARK FARROW - VISUALISING MUSIC from Hunger TV on Vimeo.



Mark Farrow loves music, and this is how it all started.

Streetpong



Check this out. A great concept on interaction, subtly promoting safety to pedestrianizes to not jay-walk. I just wonder why the device is positioned at such a low height, is it meant for children? This is just my kind of thing that gets me all excited.

On a side not, RIP Bill Moggridge.

Saturday, September 1, 2012

Will.I.am



















On August 28 at NASA's Jet Propulsion Laboratory in Pasadena, California, musician will.i.am will do something no artist has ever done before: blast a song from Mars' surface through the Curiosity rover. Why? Because he can (and runs a charity).

Will.i.am didn't toss tons of cash at NASA for the privilege. The event is a collaboration between his non-profit, the i.am.angel Foundation, and Discovery Education, and the event will see members of the Curiosity rover's landing team educating students about the science and technology behind the mission's success.

According to NASA, "Reach for the Stars" is "a new composition about the singer's passion for science, technology and space exploration." The event, which will be streamed live on NASA TV will begin at 1 P.M. PDT.

It's a great marketing stunt for will.i.am, his i.am.angel Foundation, NASA and Discovery, but don't expect Curiosity to become a boom box over a science platform. In fact, the little rover just successfully took its first baby steps across Mars's surface.

Via NASA

How to ride the subway (NYC)

 

Extra footwear, hand sanitizers etc. Interesting contextual insights there (although perhaps applicable more towards the ladies)