Tuesday, February 5, 2013

'To Design is much more than simply to assemble, to order, or even to edit; it is to add value and meaning, to illuminate, to simplify, to clarify, to modify, to dignify, to dramatize, to persuade, and perhaps even to amuse.' --Paul Rand

Friday, February 1, 2013

Shoeboxes





















I shot this at the shoe section of Mustafa, a 24 hours departmental store in Little India.

First of all, this is not the storeroom, Mustafa is infamously known for displaying pretty much everything they have stock. And if there is no space, toss out the packaging!

It just gripped me as to how much work was put into to label each and every box (article color and name). As a customer, it did serve it's purpose once I figured what was going on, although the various colored markers were a little confusing at the beginning, but I believe the floor staff handling the stock was 100% sure of the system they've took upon themselves to create.

So is this an indicator to shoe packaging designers? Does this really matter from a UX and branding perspective?

Thursday, January 17, 2013

Yves Béhar Redesigns NIVEA Brand



From OLPC, Puma Shoebox, NYC Condoms and so on... Yves Béhar, you are the most accomplished designer of the 21 century.

Wednesday, December 5, 2012

Great food should be like great design


“A great meal is not just great food, but is great companionship. A great piece of design is something that allows people to be together.” — Gianfranco Zaccai
 
Great food should be like great design. First sight should be very appetizing
And then when you taste it (experience it), it should be very satisfying.

Sometimes food is ceremonial—to make a statement
Sometimes it needs to be subtle—just needs to be there
Sometimes it should almost disappear

It is not just the design of the object, it is the design of the experience.

How Rejection Breeds Creativity

Extracted from an article at 99u.com

In 2006, Stefani Germanotta had hit a turning point in her career. She had quit a rigorous musical theatre program at an elite college to focus on her musical passion and, after a year of hard work and little income, had signed a deal with Def Jam records.  But this promise wouldn't last. Just three months after signing, Def Jam changed its mind about Stefani's unusual style and released her from her contract.
 
Rejected, Stefani went back the drawing board, working in clubs and experimenting with new performers and new influences. These experiments produced a new sound that was drawing positive attention from critics and fans. Within a year, there was another offer; this one from Interscope Records. Nearly two years after her initial rejection, Stefani was finally able to introduce her sound and her self to the world – as Lady Gaga.

Rejection happens and, when it does, how we respond to it matters. Lady Gaga responded by experimenting with new influences and making her sound more unique. Just as Gaga experienced, recent research suggests that when most of us experience rejection, it can actually enhance our creativity, depending on how we respond to it.

Monday, December 3, 2012

Joe Sparano / Solving Problems

Appreciation of fine things

 

 The Classy Man's Tequila Sunrise

Q: Why go through all this trouble to make the same thing?
A: Because people are different, and we each choose to appreciate different things.

I thought this classy cocktail is indeed a classic example of how to explain design. And yes, a lot of it has to do with presentation.

So...why would someone pay over 260 million for a painting? :)

Well I personally believe that we are made up of what we choose in life. Be it fashion, food, or whatever we consume (brands etc....the list goes on, even friends)

Also something else to take out of this is a reminder that people would be more willing to part with their money for something that looks better, or in other words, something that has a better perceived value. 

So...how do we create this so called value?




Tuesday, November 13, 2012

How design thinking finds new answers


The other day I sat in a brainstorm with a bunch of fellow graphic designers, discussing the future direction of an international business. Someone in the team made a flippant joke about the moment: Most of us had gone to art school, not business school. 

As designers we sometimes worry about engaging in the “business side” of things. But today’s businesses are desperate to find experimental and creative solutions and designers are just the problem-solvers they need. We’ve been trained to take a brief, assess the problem, instinctively create different directions, analyse the positives and negatives, reject one, create another, see what works, see what doesn’t.

We can rapidly create visual concepts that test how products, communications, experiences and interfaces can work together. And we can test multiple directions. It allows businesses to take risks they couldn’t imagine, because they can see tangible possibilities. That, is business prototyping.

There’s an opportunity now as designers to get beneath the veneer of subjective aesthetics and establish design, and design thinking, at the heart of tomorrow’s businesses – an opportunity we should grab with both hands.

So, am I a graphic designer anymore?

source: http://blog.wolffolins.com/post/22729638252/how-design-thinking-finds-new-answers

Thursday, November 8, 2012

The Innovation Sweet Spot

Extracted from The Innovation Sweet Spot


In 1984, Steve Jobs introduced the Macintosh to the world.  At that time, according to the U.S. Census Bureau, only 8.2% of American households had computers.  Jobs wanted to see a computer in every home. The Mac was designed to be “everyone’s computer”….not just a tool for scientists and tech types.  While the first generation Mac had some drawbacks, it eventually took off — along with its wildly popular sibling products.  In September of this year, Apple’s market capitalization was $624 Billion – worth more than all the listed companies in Portugal, Ireland, Greece, and Spain combined.

The greatest ideas are not necessarily created by sitting around and
brainstorming new inventions the world needs, but are derived from unmet
needs in your own life that are likely shared by others…